ZIG
Observations:
- Fearful and Skittish: Zig often expresses fear and apprehension in their dialogue. They mention seeing a scary hole, encountering a nasty Krawl, and being cautious about the risks involved in their work. This suggests that Zig is easily frightened and tends to err on the side of caution.
Interesting since his character description says he's a man of action. Sure I'd agree he's pretty skittish and reactive, but I don't think "fearful" is the right word for him xD He's just got common sense that's all
- Observant and Curious: Zig appears to have a keen eye for detail and is observant of their surroundings. They mention seeing someone flying over the desert and discovering a switch in the sand. This implies that Zig pays attention to their environment and is curious about new discoveries.
Haha, I just imagined Zig and his team watching Rallen and Jeena get chased by Zabacraw in the desert, Zig particularly in complete bewilderment. He's definitely curious about exploring and general adventure stuff, but "observant" doesn't seem like the right word for him. IDK xD
- Opinionated and Blunt: Zig tends to share their opinions openly and can be somewhat blunt. They express their aversion to dealing with powerful Krawls and their skepticism about exploring ruins without power. Zig also criticizes their boss's fearless attitude while acknowledging the appeal of their no-holds-barred style. This suggests that Zig is not afraid to speak their mind and has strong opinions about certain things.
This is 100% true. I don't even think I need to comment any more about this.
- Impulsive and Reactive: Zig's dialogue indicates a tendency to act on impulse and react quickly to situations. They mention pushing a switch without asking and being ready to leave when the situation becomes risky. This implies that Zig may not always think things through and is prone to making impulsive decisions.
This also makes a lot of sense. No further comments.
- Confrontational: Zig's final quote suggests a confrontational attitude towards others who interfere with their work. They refer to them as "chumps" and express annoyance at their presence. This implies that Zig can be defensive and confrontational when faced with interference.
Yeah.
Yeah nah... Most's right except for the fearful part. I don't think he takes too well to cowardice.
The way he speaks:
- Informal and Colloquial: Zig's speech is often informal and colloquial, characterized by the use of contractions, slang, and casual expressions. For example, they use phrases like "count me out," "real lucky," "ain't stickin' 'round," and "chumps." This indicates that Zig prefers a relaxed and down-to-earth conversational style.
- Expressive and Animated: Zig's dialogue is often animated and filled with exclamation marks, emphasizing their emotions and adding a sense of excitement or urgency. They use phrases like "Run to the hills!", "Uh-oh!", and "Ah!" to convey their reactions to various situations. This suggests that Zig is expressive and prone to dramatic or emphatic speech.
- Fearful and Skittish Tone: Zig's dialogue frequently reveals a fearful and skittish tone. They express fear and caution when describing encounters with scary holes, powerful Krawls, and risky situations. This indicates that Zig tends to be anxious and easily frightened, which influences their way of speaking.
- Opinionated and Blunt: Zig is not afraid to share their opinions openly and can be somewhat blunt in their speech. They express skepticism about certain situations, criticize their boss's fearless attitude, and refer to others as "chumps." This suggests that Zig is straightforward and unafraid to voice their thoughts, even if it may come across as confrontational.
- Impulsive and Reactive: Zig's way of talking hints at their impulsive nature and quick reactions. They mention pushing a switch without asking and being ready to leave when things become risky. This implies that Zig tends to act on impulse and may not always think things through before speaking or taking action.
Thoughts on Dyrus:
Zig expresses frustration and skepticism towards their boss, Dyrus. Zig believes that their boss's expectations are unreasonable, such as digging up the entire desert to find the ruins. However, Zig also acknowledges their boss's bold plan and the potential for financial gain, which seems to hold some appeal.
BEHT
Observations:
- Self-awareness: Beht seems to possess a level of self-awareness, acknowledging their own shortcomings and flaws. They mention that they are not "boy-next-door material" and admit to making a mess of things multiple times. This suggests that Beht is realistic about their own limitations and past mistakes.
- Sarcasm and wit: Beht demonstrates a sarcastic and witty sense of humor in their remarks. They make a snarky comment towards someone who fancies themselves a treasure hunter and sarcastically refer to themselves and their team as "executives" carrying out "dirty work." This indicates that Beht has a sharp tongue and enjoys playful banter.
- Loyalty to the boss: Despite their mistakes, Beht expresses a belief that their boss, Dyrus, would forgive them if they were successful. They mention that Dyrus is strict but gives credit where it's due. This implies that Beht is loyal to their boss and values recognition for their accomplishments.
- Unconventional role: Beht describes themselves and their team as directly working under Dyrus and carrying out his orders, referring to it as "dirty work." They highlight that their role is different from traditional executives and that they are involved in unconventional tasks. This suggests that Beht embraces their unique position and takes pride in their work, even if it may involve risks or unconventional assignments.
Overall, Beht is portrayed as a character with self-awareness, a sarcastic wit, loyalty, and a willingness to embrace their unconventional role. They acknowledge their flaws but also express a desire to succeed and gain recognition from their boss.
The way he speaks:
- Sarcastic and Snarky: Beht frequently employs sarcasm and snark in their dialogue, using ironic or mocking remarks to express their thoughts. This indicates a tendency towards dry humor and a penchant for witty comebacks.
- Casual and Informal: Beht's speech is often casual and informal, using phrases like "boy-next-door material," "look somewhere else if I were you," and "heh heh." This suggests that Beht is comfortable with a relaxed and laid-back conversational style.
- Playful and Teasing: Beht enjoys playful banter and teasing, evident in their comment towards someone who considers themselves a treasure hunter: "Fancy yourself a treasure hunter, too, boy? Well, I'd look somewhere else if I were you." This indicates a mischievous and light-hearted approach to interactions.
- Self-Reflective: Beht demonstrates a level of self-reflection in their speech, openly admitting their past mistakes and acknowledging their flaws. This suggests a willingness to be introspective and a sense of humility.
- Expressive and Descriptive: Beht tends to use expressive language and descriptions, such as "hit a homerun," "carry out all his dirty work... er... make that orders," and "Such great memories." This indicates a tendency towards vivid storytelling and the use of colorful language to convey their thoughts and experiences.
Overall, Beht's way of talking can be characterized as sarcastic, casual, playful, self-reflective, and expressive. Their speech style adds depth to their characterization and contributes to their witty and humorous personality.
Thoughts on Dyrus:
Beht recognizes the ambitious nature of their boss's plan to find ancient super technology and monetize it. They understand that their boss has high expectations and appreciates hard work and dedication. Beht believes that their boss rewards those who go above and beyond, even if they have made mistakes in the past.
GORRIK
Observations:
- Informal and Energetic: Gorrik's speech is characterized by informality and energy. They use phrases like "lickity split," "flip his lid," and "bumming me out!" This indicates that Gorrik has a lively and enthusiastic way of expressing themselves.
- Anxious and Fearful: Gorrik often expresses anxiety and fear in their dialogue. They mention the boss having a fit, being clobbered, or getting fired. This suggests that Gorrik is easily worried and has a tendency to anticipate negative outcomes.
- Playful and Humorous: Gorrik frequently uses playful language and employs humor in their speech. They make jokes about getting a grip, changing sides, and pigs flying. This indicates that Gorrik has a light-hearted and humorous approach to conversation.
- Loyal and Seeking Approval: Gorrik demonstrates loyalty to their boss and expresses a desire to please them. They mention how it would make the boss happy if they stopped messing up and got the job done. This suggests that Gorrik seeks validation and approval from their superior.
- Self-Deprecating: Gorrik often downplays their own abilities and expresses a lack of confidence. They mention not being cut out for office work, hating waking up on time, and not being able to handle powerful Krawls. This implies that Gorrik has a self-deprecating sense of humor and may underestimate their own capabilities.
- Adventurous and Food Enthusiast: Gorrik expresses enthusiasm for exploration and mentions a love for fish dinners. They use phrases like "the big ticket" and "a huge catch" when describing the Krawl. This suggests that Gorrik enjoys adventure and has a keen interest in food.
Overall, Gorrik's way of talking can be characterized as informal, energetic, anxious, playful, loyal, self-deprecating, and adventurous. Their speech style adds depth to their characterization, reflecting their lively personality, humor, and desire for approval.
The way he speaks:
- Informal and Lively: Gorrik's speech is informal and filled with energy. They use phrases like "heya," "bumming me out," and "yikes!" This indicates that Gorrik prefers a casual and animated conversational style.
- Expressive and Exaggerated: Gorrik's dialogue is often expressive and exaggerated, emphasizing their emotions and adding a sense of drama or excitement. They use phrases like "flip his lid," "blown it big time," and "super strong, super powerful, super bad Krawl." This suggests that Gorrik tends to emphasize their feelings and experiences for emphasis.
- Humorous and Playful: Gorrik frequently employs humor and playfulness in their speech. They make jokes, use sarcasm, and engage in wordplay. For example, they mention pigs flying and refer to the Krawl as a "whopper" and a "huge catch." This indicates that Gorrik has a light-hearted and humorous approach to conversation.
- Anxious and Worried: Gorrik's dialogue often reveals a sense of anxiety and worry. They express concern about the boss's reaction, getting clobbered, or getting fired. This implies that Gorrik tends to be easily worried and may have a tendency to anticipate negative outcomes.
- Loyal and Seeking Approval: Gorrik demonstrates loyalty to their boss and expresses a desire to please them. They mention the boss's happiness and the possibility of being thanked someday. This suggests that Gorrik seeks validation and approval from their superior.
- Self-Deprecating: Gorrik often downplays their own abilities and may have a self-deprecating sense of humor. They mention not being cut out for office work, hating waking up on time, and not being able to handle powerful Krawls. This implies that Gorrik may underestimate their own capabilities or use self-deprecating humor as a way to connect with others.
Overall, Gorrik's way of talking can be characterized as informal, lively, expressive, humorous, playful, anxious, loyal, and occasionally self-deprecating. Their speech style adds depth to their characterization, reflecting their energetic personality, humor, and emotional tendencies.
Thoughts on Dyrus:
Gorrik seems to have mixed feelings about their boss, Dyrus. On one hand, Gorrik is aware of the boss's demanding nature, fearing potential anger or punishment if they don't meet expectations. However, Gorrik also speculates about the possibility of their boss being pleased if they achieve success or if they had the explorer on their team. There is uncertainty about their boss's reactions and intentions.
OVERALL
Thoughts on Dyrus:
Overall, the quotes suggest a complex relationship between Zig, Beht, Gorrik, and their boss, Dyrus. There are moments of frustration, fear, and skepticism, but also recognition of their boss's ambitions and potential rewards for success. Each character has their own perspective on their boss, reflecting their individual personalities and experiences.
DYRUS
Thoughts on his henchmen:
- Dyrus seems frustrated and impatient with Zig, Beht, and Gorrik, referring to them as "bumbling fools" who haven't found the ruins entrance yet. Dyrus values efficiency and time, emphasizing the importance of getting the job done quickly.
- Dyrus expresses a somewhat dismissive attitude towards Zig, Beht, and Gorrik's abilities, suggesting that he could have easily hired others to do the job at a lower cost. This implies that Dyrus may not hold a particularly high opinion of their skills or value.
- (This part was interpreted incorrectly, but this could happen xD) Dyrus appears intrigued by the prospect of Zig, Beht, and Gorrik fighting a Giant Krawl, showing interest in finding a good vantage point to witness the battle. This suggests that Dyrus is somewhat entertained by the excitement and potential danger of their adventures.
- Dyrus acknowledges that they haven't made significant progress in studying the ruins, but remains determined to unlock their secrets and profit from them. Dyrus sees the ruins as a means to increase their already substantial wealth, indicating their strong focus on financial gain.
- Dyrus initially contemplates selling a strange patch of space that appeared in the Great Desert, but quickly dismisses the idea upon learning that Krawl are involved. This showcases Dyrus's pragmatic decision-making and willingness to adapt their plans based on changing circumstances.
Overall, Dyrus appears to be a driven and profit-oriented individual who values efficiency and results. They may have a somewhat critical and dismissive attitude towards Zig, Beht, and Gorrik, but remain determined to exploit the potential opportunities presented by the ruins.
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